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ISSN: 2374-7552 (print) • ISSN: 2374-7560 (online) • 2 issues per year
This issue of
The Feminist New Wave refers to a movement defined by Creed as films directed primarily by women that explore central female characters in revolt against patriarchal values challenging what it means to be a woman under these conditions. Three films are explored in this article;
In Coralie Fargeat's 2024 film, the titular “substance” is a seductive product that promises Elisabeth Sparkle, a fitness instructor and television icon played by Demi Moore, a “younger, better, more perfect” you. Fargeat's film is the first of its kind to use body horror as a powerful condemnation of the ever-accelerating commodification of women's appearance under late capitalism, and the violence inflicted on its constituents. This article explores a history of feminine expression of violence inscribed on the self through art and film, especially in the New French Extremity. Turning to a discussion of the abject and the monstrous-feminine using the work of Julia Kristeva and Barbara Creed, this intervention shows how Fargeat's deployment of body horror graphically brings into sharp focus the violence of the ideal female commodified body, ending in an explosive confrontational indictment of what Laura Mulvey calls “to-be-looked-at-ness.” This article seeks to complicate and elaborate on the accelerated commodification of the female body as demonstrated by Fargeat's mobilization of the body horror genre.
As one of the most notorious franchises in horror history,
Claire Denis's 2019 film
Comparatively analyzing the representation of bodies in atomic bomb films,
In
Melodrama can be a productive genre for excavating and troubling social categories beholden to white heteropatriarchy, but the genre's disruptive power is not typically extended to trans films. Rather than utilizing melodrama's archetypal emotional spectacle to draw attention to genders’ incoherence, mainstream cinema relies on melodramatic tropes and sentimental pedagogy to engender pity for the preternaturally melancholic trans figure. Anxiety about the trans body, whether personal or cultural, therefore becomes the definitive mode for representing trans experiences on-screen. Given the genre's transnormative history, in particular its ambiguous treatment of trans femininity, how might filmmakers reclaim melodrama's critical social voice in service of a more radical trans agenda? And how might interventions by other spectacle-driven genres, like the musical, facilitate a more productive engagement with trans culture?
In survival horror games, the player is supposed to win by surviving but in Red Barrel's 2013 game
This is the tenth year of
On social media sites, both digital bodies and user to user experiences continuously destabilize the binaries life/death (or living/dead). The slippage of life/death digital social media members experience is made particularly salient in Sally Wen Mao's poem “Live Feed.” In the poem, the unnamed speaker is a personified piece of uploaded information—a nonliving actant—circulating in a social network's live feed, the place where information is devoured. I define this experience as “zombie hunger” as it applies to digital social network use and develop better language to trace self-representation on Facebook and Instagram and the material, embodied, and laboring human/nonhuman forces that allow for this body of knowledge to be accessible.
This article examines some of the self-portraits that Inès Bouallou, a young, Moroccan autodidact, has posted to Instagram. Bouallou sometimes calls her posts “autopoetry,” arguably one of autotheory's related genres. Through the lens of autotheory, which couples autobiography with theory, this article analyzes three features of Bouallou's autopoetic practice. She often cites literature alongside her self-portraits, thereby creating a dialogue between others’ words and her own life. In addition, Bouallou's self-portraits stage performances that put the self's coherence and stability into question. Finally, her photographs depict provocative instances of self-care, moments when the artist takes care of another incarnation of herself. Ultimately, this article aspires to inform autotheorists and others in the Global North of a comparable practice in North Africa.
The spectacle of war in the US-Mexico border is ubiquitously projected onto the screens that mediate our daily life, so that the screen (and the process of screening) becomes part of the discourses and material conditions of colonial capitalism, structuring our relationships with our and Other bodies. Xandra Ibarra's video performance in
Experiment No. 27 and others are each multiscreen choreographic components of the installation
This article explores Kelly Reichardt's
Although
Alzheimer's Disease (AD) is a condition that results in the slow deterioration of a person's memories and eventually their cognitive function. As this condition is so feared, there are several stigmas surrounding the disease. This article focuses on how neurogames, games that focus on neurological conditions where players play as either the patient themselves or alongside them and are developed for educational and entertainment purposes, may help address these stigmas and provide new means for expressing selfhood and consciousness.
This article examines Timothy Crick's notion of the game body, thinking beyond the visuality that defines cinematic “film body,” an embodied subject–object that mediates the sensation of a film to the viewer. Examining
This exhibition review of Kara Walker's
Violet Lucca,
Welcome, readers, to the final installment of the ninth volume of
This article reimagines discourses around race and gender within collaborative cultural productions by investigating how trauma is computed via visual images and human-computer interactions. I argue the use of digital collaborative formations—particularly that of oppositional writing in socially mediated spaces—provokes modes of encounter that enact a shared distributed experience of different ways of printing new paths in and out of trauma. By analyzing the digital storytelling taking place in “Breonna's Garden,” an augmented reality application that tells the story of Breonna Taylor, I clarify how digital technologies serve as an avenue for transformative recoding of the mechanisms of racialization.
Twitter's 2015 change from the star to the heart button caused many participants to antagonistically respond. This modification was supposed to enable participants’ easy and frictionless engagements. Nevertheless, it caused friction, including journalists’ identification as dismissed super users who were contaminated by the heart's feminine references. I employ close reading to study news stories, posts, and Twitter's narratives about the buttons. I cite academic scholarship on friction, feelings, buttons, and gender scripts as a means of arguing that Twitter's heart button was sometimes understood as frictionless, but it was also refused because of negative connotations. While such scholars as Sebastián Lehuedé and José Medina argue that individuals can employ friction to intervene in intolerance, my humanities study underscores how gender and sexuality norms are reproduced.
This article interrogates how TikTok has become a voice of authority in the self-diagnosis of ADHD and builds on theories of social, cultural, and algorithmic authority, to offer a theoretical framework of “techno-cultural authority”. Through a digital ethnography and analysis of ADHD TikToks and the technological infrastructures and assemblages surrounding the TikTok app, I demonstrate how ADHD TikTok content creators adopt visual and discursive norms from other trending TikTok content and traditional visual media content to generate authority, and to ensure their videos are deemed viewable and relevant by viewers and the algorithm. Contrary to traditional understandings of medical authority, I find that authority on TikTok is not produced by individuals or institutions, but rather by content creators who engage, en masse, with the supporting technologies of the TikTok app to reproduce familiar trends and visual norms.
This article explores women's re-appropriation of the national discourse of history and heritage in contemporary China. Examining women artists’ recreation of Silk Road heritage objects, I demonstrate how they produce a new narrative of women's time that, in turn, generates an alternative form of agency. In remaking the figure of the
In the early 2020s, queer cannibalism rose in significant popularity with films such as Luca Guadagnino's
Anxieties generated from the challenges of sustainable and equitable societies and the hopes for transcending routes through uncertain times have often found their paths crossing within the motion sequence of the dystopian car chase on film. Each decade has met this crossing—of frightening futures and fleeting freedoms—with its own set of driving rules and transport-based dimensions. From
This article examines the series
We are pleased to present an excellent collection of articles that represent the newest directions in what Barbara Stafford called “body criticism.” The authors in this issue of Screen Bodies work in diverse fields and employ a wide range of methods, but all share a concern with spectatorship and the ways that the effects of screen-based technology are mediated by the body. This research centers women and offers advancements in feminist film theory, posthumanism, and studies of the horror genre.
In recent years, many scholars of performing arts, cinema, and mass media have been focusing their studies on the body, examining the perception of the physical experience of projection and connecting bodily states with spiritual and ethical constructs. The purpose of this article is to present how cinema and performance can utilize the body in ways that enhance the audience's empathy. The role of cinema is to enable the viewer to liberate their body from its “individual ownership” and to rediscover its potential. Similarly, performances challenge the audience to respond with their bodies to the stimulation of certain emotions, experiencing a pure sensation through participation. However, experiencing empathy, a viewer can impose their ideas or reactions onto the experiences or emotions of others, believing that what they are experiencing is what others experienced.
Building on Paul Schrader's thesis in
This article examines the inter-subjective touch in Ildikó Enyedi's film
French film director and screenwriter Julia Ducournau's sophomore body horror film,
Posthumanism stands as a complex and interdisciplinary intellectual movement that challenges and broadens conventional notions of human identity and existence, particularly in light of advancements in science and technology. It emerged in response to the swift evolution of technology and its profound impact on our understanding of what it means to be human. Embarking on a posthumanist inquiry, this research delves into the rich fabric of Charles Stross’
This article looks at how the “anorexic condition” gained public awareness through popular culture, specifically in the United States and Hong Kong, and argues that the 1980s saw the beginning of anorexia awareness-raising in the American public, contributed by the untimely death of Karen Carpenter and the rapid expansion of consumerism. It uses racial, feminist, and disability theories to interrogate how their intersections defined and continued to shape anorexia. It examines the paradox that popular culture could be the very same agency that creates both such oppression and the “redemption” of its problematic consequences. This leads to a critical evaluation of the nature of popular culture, its influence on young people and their body image, and its prevailing influence on global society.
Asian women are often marginalized in global contexts, and they are often disembodied or presented in sexualized images in film and television productions. Even in the Asian region, Asian women have difficulty giving themselves a voice in popular culture. This essay has selected three films and tends to explore the gender connotation, body, and sexuality in the film works of East Asian female directors in recent decades, with the intent to explore the female sexual desire that is expressed and reflected in those female directors’ works.
The main object of study in this research is the cutting of the female body in cinema. In order to simplify and rationalize such a broad and diffuse concept, it is necessary to redesign a methodology of analysis valid for the object of study at hand, which will be called the Triple Cut. This will advance self-referentially, as if it were Russian dolls, from the cut of the real itself, passing through the cut of the plane (or between planes) or the absence of the same, until arriving at the cut of the flesh itself. This is where the bodies end up being dismembered live in front of the camera's lens, pouncing like pieces of meat on the—willing or unwilling—audience.
This issue of Screen Bodies features articles that contribute to a group of closely related critical concerns, namely, the existential and political significance of tacticity, feeling, and the representation of embodied experience. In her article, “Feeling Like Death,” Caitlin Wilson examines the aesthetic strategies Agnes Varda employs in two early films, La Pointe Courte (1955) and Le Bonheur (1965), that emphasize “textures and tactility” in the portrayal of mortality, death, and mourning. Wilson shows how Varda uses haptic imagery and calculated cinematic techniques to convey an experience of grief that is “palpable as well as visible.” Wilson persuasively argues that Varda depicts the embodied feeling of mortality to create a heightened sense of intimacy between the films’ characters. Similarly, in her timely article, “Gut Feelings,” Jennifer Jasmine White argues that Sheena Patel challenges the trend towards emotional indifference or “flatness” in the emerging genre of “internet novels.” In contrast to the affectless, numb, and apathetic heroine characteristic of novels like Lauren Oyler's Fake Accounts (2021) and Ottessa Moshfegh's My Year of Rest and Relaxation (2018), Patel's I'm a Fan (2022) features a more realistically emotional protagonist. White argues that the novel functions as an intervention that opposes affective indifference and the political apathy it inspires. She writes that most examples of the so-called internet novel, that is, literature that focuses on social media, influencer culture, and characters who are chronically online, suggest highly mediated social experience leads to emotional and political malaise. Patel rejects this trend and instead centers “the feeling body,” the embodied experience of life online, and the political agency it fosters.
Agnès Varda's early narrative films are texturally rich meditations on love and mortality. Each film uses aesthetic strategies that lend a palpability to the heartbreak, grief, and loss explored therein. This article examines how Varda's use of hapticity makes the morbid enticing, luring the viewer closer to the films’ surface. I particularly examine how these films balance narrative storytelling alongside palpable images, investigating whether films are seen, felt, or both simultaneously.
This article reads
Online users devise different strategies and techniques to make up for the absence of physical bodies in online communications, one of which is using emojis. Emojis are a diverse set of small images, symbols, or icons, standardized by the Unicode Consortium for utilization in electronic communication platforms. Their primary role is to effectively convey the emotional attitude of the writer, succinctly provide information, and playfully communicate messages. This article posits that bodily emojis (emojis portraying a body gesture or facial expression) are a form of digital embodiment. Their usage, thus, creates a form of digital performance. Emojis appear as a screen body in a space that lacks the physical one. Furthermore, I suggest that this body could be described as aesthetically Baroque. My proposition is that emojis exhibit Baroque characteristics such as dynamic and exaggerated forms and decorate texts. Emojis share similarities with the appearance and function of the Baroque body both in Baroque visual art and Baroque dance.
Theorist Lauren Berlant defines inconvenience as an affect, one exerted by dominant forces onto subordinate populations. In the same way subordinate populations exert inconvenient affects as well, creating a dynamic of dominant and subordinate inconvenience through which social power relationships may be understood. Following this structure, this article charts the dominant and subordinate affects exerted by capitalism and trans* bodies, respectively, and how capitalist oppression responds to and shapes trans* embodiment. Through an autotheoretical lens, this relationship is here examined in the 2020 film
The monster-as-queer trope in horror cinema historically implemented the binary of self-versus-other as heterosexual heroine versus queer monster/villain. With the rise of queer creators and spectators within horror, this trope was questioned so that the queer(ed) monster became multifaceted. From its birth, the horror anthology series
Categorized by what Michel Foucault called the “biopolitics” of life, the modern human body is reborn into a defamiliarized incarnate social entity that embodies an ecology of different kinds of augmentations. How do the mechanisms of biopolitics create normalized bodies and identities, and what are the real stakes of this new biopolitical power? This article investigates a genealogy toward the contemporary definition of identity and how biopolitics induces and creates a modern milieu of dualities. It then proposes a concept of “fluid identities” as a disruptive, provocative, and whimsical design intervention. It recognizes fluidity to be a presumed agentic human condition and a widely acceptable social factor; it recognizes identities to be “fragmented yet authentic” and “incomplete but sufficient.”
Steffen Hven, Enacting the Worlds of Cinema (Oxford: Oxford University Press, 2022). ISBN: 978-0-19-755510-1. pp. 216. $75.
Our summer issue begins with a three-part special section on phenomenologies of perception in screen media. These articles focus on novel technological means of representing embodied, lived experience, as well as ways that visual media can impact embodied spectatorship. Each examines media artworks that attempt to represent the seemingly intangible, such as loss, decay, and temporality. The authors in this section offer nuanced and ethically oriented phenomenologies of vision, motion, and time. In “Projecting the Colors of Vision,” Wendy Haslem discusses how artists working in animation, cinema, and virtual reality use visual media to represent the lived experience of sight loss. Haslem analyzes the “haptic optics” of Yoav Brill's
“Projecting the Colors of Vision” investigates the role of color in the depiction of changing visual dispositions across four screen texts and the technologies that create them. This article explores the role of color in the depiction of color blindness in the abstract cell animation,
Following Henri Bergson's third thesis of movement in
Within the contemporary discourse on slow cinema and independent arthouse filmmaking, emerges the figure of Malaysian-born, Taiwan-based director Tsai Ming-liang. His works, situated at a crossing between different forms of expression—film and installation, narrative film and ethnography—have often been deemed tiresome,
“Identification and Contagion” asks the question of how film can address the body of its viewer in an ethical dimension. Because contemporary movements such as Black Lives Matter and #MeToo have insisted that being in public means always being a raced and sexed body, film's ability to address audiences as though they were perspectives divorced of corporeal matter must be considered an ethical problem. The 2016 film
The media theorist Sandy Stone has referred to flattened and digitized modes of communication in terms of “tokens,” using this framework specifically to address the ways in which we employ technology to compress, send, and receive desire. In taking up this thread, this article examines how tokens of desire are compressed and passed through the specific video game genre of dating simulators. While addressing a number of popular titles, the article highlights one offering in particular, the 2017 release
This article examines how continuity is dealt with in fictional feminist texts that depict gender or sexuate transition, via surgical intervention or transmogrification, in terms of naming and pronoun use, self-image, and perceived image. The texts here examined—literary and filmic works by cis artists Angela Carter, Sally Potter, and Octavia Butler, principally—all pastiche the familiar narratological mode of transsexual autobiography, aping the convention of internal focalization, though each elides the wrong-body formula that frequently accompanies such narratives to justify access to medical treatment and care. I situate each alongside scholarly engagements with transsexual embodiment, surgery, and lived experience, with particular focus on flesh as that which both contains and determines gendered and sexed readings, to ground these fictive accounts of becoming.
Implicitly or explicitly, society constantly gives us the imperative never to age, to keep our bodies and minds young in order to be valuable—this is particularly the case for women. However, the ageing body tells a valuable story that is worth tracing and analyzing in more depth. In this article, I explore two groups of films in which the ageing bodies of the characters and actors contribute to understanding the narrative of what I call the time-critical sequel. These are sequels produced several years or even decades since their original story was released, in which the years between one film and the other are incorporated into the narrative. First, I will define the time-critical sequel and how it interacts with its parent film. Following, I will develop how the duality of the ageing body of the character/actor, along with their corporeality and embodiment, becomes the means through which a story is told on our screens. I will do this by analyzing Richard Linklater's
This article examines a 2010s wave of US primetime television shows centered around the experiences of mad or distressed characters. Drawing upon research in critical disability and mad studies, the article identifies positive trends in US media surrounding mental disability, distress, and medication. Although the portrayals of madness in the shows discussed are complex and not without issue, this article argues that these series make space for alternative narratives of madness in popular culture that do not rely wholly on stereotypes of crime, genius, or violence.
Steinbock, Eliza. Shimmering Images: Trans Cinema, Embodiment, and the Aesthetics of Change. Durham: Duke University Press, 2019. 248 pp. Cloth, $102.95; Paperback, $26.95.
Though the authors in this general issue of
In a society suffused with surveillance technologies and practices, which persist in their extension across and into all dimensions of human experience, members of the contemporary art community have made significant contributions to the ontology of the surveillant self. This article compares recent works by several prominent multimedia artists who have explored the radical potential of dataveillance as a way to bridge the disconnect between quantitative (metric) and qualitative (narrative) representations of self in the Information Age. By considering the questions raised by three recent art projects—Hasan Elahi's
As plastic surgery becomes increasingly normalized as an act of self-care, it is essential to consider the ways in which facial beauty has been enacted as data on the surface of the body. Taking seriously the paradox “raw data is an oxymoron,” this article explores how facial beauty has been algorithmized in the recent past as a geometrical proof based on the golden ratio. As an overlay system founded in the late 1990s, the Marquardt Mask claims to beautify any face. Yet, it achieves this universalism via its interdisciplinary exploitation of mathematics and biology. The mask thus participates in a cybernetic paradigm of control by abstracting human faciality as an aesthetic feedback loop evidenced in life and nature.
This article examines Sasha's Stone's photographic constructions of the salaried worker, or
Artificial intelligence has been a topic of fascination for film and television since the earliest appearances of robots on our screens, bringing with them questions about ethics, sentience, and the long-term fate of humanity. This article explores depictions of artificial intelligence on screen from a thematic rather than chronological viewpoint. Themes explored include the popular sci-fi trope of robot rebellion, androids as worker/slaves, and intimate relationships between humans and AI. The article also raises philosophical questions of why we wish to create robots in our own image, and what AI sentience, in both android bodies and more elusive disembodied forms, could look like. A range of films and television series—from the
Lucrecia Martel is an accomplished film director and creative. Her 2019 short film
Science fiction films about artificial intelligence have often perpetuated anxieties about new technology as a widescale threat to humanity. However, more recently, the genre seems to be moving toward more positive and open-minded representations of technology that envision humans embarking on relationships with AI in varying capacities—perhaps a reflection of technology's increasing value and permeation within all aspects of contemporary wider culture. Thus far, such texts have been given little scholarly attention, yet they offer significant insights into our possible coexistence with advancing technologies of the future. This article analyzes three contemporary science fiction films about artificial intelligence and demonstrates how they are offering unique perspectives that lend support to wider applications of AI, specifically as social companions.
Lu Yang (陆扬, 1984) is a critically acclaimed new media artist and rising star based in Shanghai, China, who works across film, games, performance, and installation. His work has been exhibited at numerous biennales and exhibitions in China and around the world, including the 59th Venice Biennale in 2022. He has collaborated on videos with high-profile rock bands like The 1975, and one of his videos featured in a 2020 fashion show of the Chinese sportswear company Li-Ning.1 Lu Yang has also won prestigious awards, including the BMW Art Journey Culture award in 2019, and Deutsche Bank's Artist of the Year award in 2022, and the artist was anthologized in Barbara London's critical history of video and the digital arts,
Existing studies on Lu Yang have largely sidelined his engagement with Japanese anime, comics, and gaming (ACG) culture, despite the artist having frequently reiterated the significance of ACG to his upbringing and practice. Nor have they extensively explored what, if anything, is particularly Chinese about Lu's work. This article argues that it is precisely Lu's appropriation of ACG's visual aesthetic and symbolic language that firmly positions the artist within twenty-first century Chinese youth culture. Focusing on
Centering a genealogy of the image 形象 (
This article argues that the conceptualization of the (un)reality of the phenomenal or material world (
The Material World Knight is an anime-style superhero from Lu Yang's artwork
Studying artworks on the human body and the brain, as exemplified by Lu Yang's work, enables a new perspective in the debates over the redefinitions of the human, whether anthropocenic redefinitions of the human (in the scholarships of the Anthropocene, posthumanism, new materialism, and speculative realism) or a technoscientific redefinition of the human (in the scholarships of technological transformations). Not only does Lu Yang question the defining properties of the humanness but the artist also creates an organological form of the human. This organological perspective enables an aesthetics of futurism based on both a nonreproductive kinship between the human and the nonhuman, and a new regime of the future grounded in the habitability of the human as a more-than-human agent in the planetary age.
This article explores the aesthetic of the grotesque in Lu Yang's recent work
This article explores MetaObjects’ ongoing collaboration with Lu Yang to develop a live motion capture performance. As a studio facilitating digital production with artists, the knowledge acquired delves into the worldview of the artist reflected in works and in practice. Lu Yang's work is inherently collaborative and evolves in increasing complexity with each iteration. Similarly, reincarnation and repetition are present in Buddhist conceptions of cyclic existence and the wheel of life. Lu Yang connects an interest in folk beliefs and Chinese medicine to neuroscience presenting a multi-layering of temporalities in contemporary culture. During the COVID-19 pandemic, the performance was transformed into an online experience, deepening Lu Yang's interest in digital reincarnation. The work presents an interest in digital reincarnation where identities are fluid and open to reinvention in the virtual realm.
LuYang's first institutional solo exhibition in Germany took place at Kunstpalais in Erlangen in 2022. LuYang is undoubtedly a global artist, yet at the same time, his art is testimony of his embeddedness into an Asian/Chinese background. In his works, he draws heavily from a mixture of religious tradition, pop and subcultural influences from Asian countries, and global post-internet art trends. The presentation and mediation of his works in a German art institution needs to consider preconceived ideas that the local audience might have about art with Asian aesthetics. To avoid the pitfalls of Othering and the reproduction of stereotypes, a deeper understanding of underlying topics, such as religious tropes, is necessary. Therefore, a collaborative, interdisciplinary curatorial approach is the curator's means of choice.
This article studies Doku, a digital figure created by multimedia artist Lu Yang. Unlike Lu's previous works that celebrate how virtuality makes possible the fashioning of a formless figure free of bodily restraints and thus of various identity makers, Doku betrays a different take on the potentials of the virtual in relation to the corporeal. By closely examining select videos featuring Doku, I highlight Lu's emphasis on Doku's entangled bodily presence and affective intensity. Contextualized against the backdrop of contemporary digital cinema's engagement with corporeality and of the ongoing COVID-19 pandemic, these features of Doku invite us to reevaluate Lu's figuration of digital bodies.
Climbing, climbing the circular staircase of a decaying art deco apartment house, a throwback to Old Shanghai's grandeur in the 1930s, I felt like I was stepping back in time. It was fall of 2011, and I was accompanied by a twenty-seven-year-old artist named Lu Yang who led me on this upward trek to a studio. As Lu Yang opened the green door to the space, I was immediately thrown forward from the past to the future. The darkened room was packed with computer monitors flickering with the running text of chatrooms. Aquariums, filled with dead frogs floating in formaldehyde, gave off an eerie green light. There were no sketches or paintings or anything like traditional art making. What an awakening! I realized that this was the kind of art I had been searching for on my trips to China since 2004. I was looking for an artist whose work reflected the enormous upheaval of the Reform era, the influx of Western goods, the possibilities of the internet, and the shock to the psyche that these changes had wrought. Lu Yang completely fit the bill.
Where is Lu Yang? Not here nor there; they might well be this new supernatural life form Maupassant could feel invading his everyday when the world became planetary, an invisible entity coming from abroad and unstoppable. Indeed, Lu Yang (LY) is unstoppable, unlocalizable, out of time and space. Planetary being? Asian superhero? Their aesthetics are avowedly Asianesque, with clear references to Japanese otaku culture, Buddhism, Chinese characters. This is 1990s techno-orientalism on speed opening onto what Livia Monnet calls a planetary unconscious.
The final issue of
The present relations between screens and the human body invoke a genealogy that should help us to understand their status. However, we suggest that this historical-genealogical work shall be matched with a more comprehensive
In Haile Gerima's
This article adopts the category of the cinematic baroque not as a marker of the culturally low, but as a tool of film-philosophical analysis to examine how Pascal Laugier's
Oshima Nagisa's international co-productions, which include the pornographic film
Constraining aesthetics are central to Laura Paolini's artistic corpus, involving the relationship of her body to everyday objects in confined spaces during the time of the pandemic. Paolini creates a self-reflexive simulacrum of artistic experience of body, objects, and space through the interface of digital screens. This article seeks to elaborate how the elements of body, objects, and space in performance, video, and installation art are part of a screenic embodiment when read through the concepts of habit (Walter Benjamin), proprioception (Brian Massumi), allegory (Craig Owens), mediation (Fredric Jameson), and documentation (Amelia Jones).
The six essays in this in this issue of
The cover of this issue of
As millions of customers across the world invite digital voice assistants into their homes, the public debate has increasingly centered on security and privacy concerns connected to the use of the device. Drawing on Tania Bucher's work at the intersection between technology and everyday experience, this article proposes an understanding of an algorithmic imaginary of Alexa-enabled devices as explicitly nonthreatening in its ordinariness, positive potential, and gendered presence. As a case study, this article uses commercials for Alexa-enabled devices as a starting point: Instead of foregrounding the functionality and thereby the algorithmic intelligence underlying the voice assistant, these commercials focus on an affective potential as a narrative strategy to address privacy and security concerns. By connecting everyday interactions with emotional and empowering narratives, the way Alexa is portrayed as an embodied object functions as a balance to the equally public and publicized understanding of digital voice assistants as threats.
This article embarks from George Lakoff and Mark Johnson's embodied understanding of metaphor in linguistic contexts and proceeds beyond merely an extended notion of “visual” metaphor toward an operational understanding of the term “allegory” in the cinematic context. Specifically, a pattern of Sisyphean landscape allegory in a global array of postwar narrative cinema is identified and explored, in which a psychologically conflicted protagonist struggles against a resistant natural landscape, connoting varying degrees of existential “futility.” The recurrent experiential configuration of this modernist allegory on screen, especially in terms of its haptic dimensions, is explored for its ability to “invoke” social critique—as felt, visceral content.
This article explores the innovative use of virtual reality (VR) technology in nonfiction documentary film formats by animal-advocacy organizations. I examine the potential of the VR medium to communicate the living and dying environments of factory-farmed animals, and to generate viewer empathy with the animal subjects in their short, commodified lives from birth to slaughterhouse. I present a case study of the
This article applies materialist rhetoric to Christopher Nolan's 2000 neo-noir film
This article examines the temporal and phenomenological philosophies of Gilles Deleuze, Félix Guattari, and Paolo Virno, specifically in relation to the transmedia franchises of the Japanese game studio, Type-Moon. Against linear, national, and majoritarian grand narratives of the historical, the
The nineteenth-century science of “optography” was based on the idea that an image of the last thing seen at the moment of death would be imprinted on the retina. This idea was inspired by the invention of photography, which reinforced the mechanistic notion of the eye as a camera, and it was frequently criticized in nineteenth-century literary texts, in which eyes more often record images generated from within the mind. Belief in optography began to wane at roughly the same time that cinema became a popular form of entertainment, but it continued to appear in several films in which severed eyes function as cameras or optical implants are used to record visual impressions that can be viewed after the death of the subject. This article examines how these optographic narratives continued to reinforce the mechanistic notion of visual perception on which film technology was thought to depend.
Erin Y. Huang.