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ISSN: 1934-9688 (print) • ISSN: 1934-9696 (online) • 3 issues per year
As it developed, cinema gained in popularity by offering pleasures that viewers found easy to experience and understand. Faced with an uncommonly vivid and accessible medium, moviegoers responded enthusiastically to comedies and dramas, and filmmakers learned to craft stories and characters and to design images and image transitions that made intuitive sense and that sustained the fictional worlds on screen and the pleasures engendered by an immersive visual experience.
There is a striking divide, in the literature on comedy, between approaches that stress the social functions of humor, including social control and alleviation of social stresses, and approaches that focus on the psychological mechanisms of humor, including incongruity and arousal. These two kinds of approach have proven quite resistant to integration, because they are rooted in fundamentally different understandings of the pleasure of humor. Put simply, the pleasure of the put-down is hard to square with the pleasure of the pun. This article examines new scientific research on humor, including recent brain imaging studies, to see if there is any evidence for an empirical divide. The conclusion, in practical analytical terms, is that when, near the start of Shaun of the Dead (2004), Shaun fails to notice that he is surrounded by zombies, our perception of the inappropriateness of the character's actions and our perception of the playfulness of the depiction are both necessarily involved in our perception of the scene's funniness.
As the frequent use of metaphors like friendship or relationship in academic and colloquial discourse on serial television suggests, long-term narratives seem to add something to the spectator's engagement with fictional characters that is not fully captured by terms such as empathy and sympathy. Drawing on philosophical accounts of friendship and psychological theories on the formation of close relationships, this article clarifies in what respect the friendship metaphor is warranted. The article proposes several hypotheses that will enhance cognitive theories of character engagement. Spectators tend to like what they have been exposed to more, and the feeling of familiarity is pleasurable. Familiar characters are powerful tools to get the spectator hooked. Furthermore, by generating an impression of a shared history, television series activate mental mechanisms similar to those activated by friendship in real life. These factors, and several others, create a bond with characters in television series that tends to be described in everyday language as a sort of friendship.
How should a film's appearing dated affect critical evaluation of it? This article distinguishes enjoyment of a film from evaluation and describes how films undergo positive, negative, and comic dating. The affective responses of nostalgia, boredom, and humorous amusement, respectively, are associated with each of these kinds of dating. Insofar as these affective responses are unintended and thus beyond the control of the filmmakers, they have little influence on the film's artistic value, which is understood in terms of the filmmakers' achievement. Conversely, these states do affect levels of enjoyment. By recognizing this, evaluators can rationally resolve disagreements that are grounded on these unintended affective responses to dated films. Several films and film reviews are examined, yet no attempt is made to give close readings or analyses of the films discussed.
This article is an attempt to answer the question: Where does a classical narrative beginning end? It examines a series of epistemological concerns about the nature of beginnings before exploring two previous models that can be used to determine where a narrative beginning ends, one by Kristin Thompson that relies primarily on a narrative's formal properties, and one by James Phelan that relies primarily on cognitive processes. The article focuses primarily on the possibilities for a cognitive model for determining the end of a narrative beginning. However, ultimately, it argues that only by combining formal properties and cognitive processes can we arrive at a comprehensive and flexible model for how to determine where a classical narrative beginning ends.
This article examines embodied visual meaning in film, the ways that film makes use of recurring dynamic patterns of our shared bodily interactions with the world (image schemas) to communicate abstract meaning to the viewer. Following the lead of recent discoveries in the field of neuroscience, the article argues that this metaphorical transference of abstract thought by means of image schemas is possible via the activation of embodied mirroring mechanisms in the observer. This empathetic and physical encounter of the viewer with the representational content and form of the work is crucial to the understanding of abstract conceptual thought in film.
In recent years, “the archive“ as both a concept and an object has been undergoing a transformation. The increased availability of still and video cameras, analog and then digital, has led to a proliferation of indexical documents outside of official archives and prompted questions about what constitutes an “archive,“ and, hence, what constitute “archival documents.“ At the same time, filmmakers are appropriating sounds and images from various sources, thereby breaking down the distinction between “found“ and “archival“ documents. This situation calls for a reformulation of the very notion of the archival document. This article reframes the archival document not as an object but as a spectatorial experience or a relationship between viewer and text. I contend that certain appropriated audiovisual documents produce for the viewer what I call the “archive effect“ and that this encounter endows these documents with a particular kind of authority as “evidence.“
Thomas Deane Tucker and Stuart Kendall, eds., Terrence Malick: Film and Philosophy
Jason Horsley, The Secret Life of Movies: Schizophrenic and Shamanic Journeys
in American Cinema
Dean K. Simonton, Great Flicks: Scientific Studies of Cinematic Creativity and
Aesthetics